![bounce touch bounce touch](http://www.allaboutsymbian.com/images/features/5800/screenshots2/tv-out.jpg)
And in addition, if I make it move back, it might just hit another wall.
![bounce touch bounce touch](https://static-cdn.jtvnw.net/cf_vods/d2nvs31859zcd8/6c95d39e0709f1201acb_elarroba_58357826871_7772041629//thumb/thumb909288921-640x360.jpg)
#BOUNCE TOUCH HOW TO#
I'm not sure how to record, b/c I would need to know which direction the character is touching the object “wall” from. I would make it automatically move back, but I'm using this grid system with the maps, and I have to keep record of every movement. It has this bug, where if I go to the object “wall”, I can just reverse my movements to go through the wall. And in addition whenever I shrink an image, not enlarge, The quality decreases… I'll repost these questions in the according sections if I don't get an answer… -– Here is a test with the forums. Since the viewing screen is only 460*360 pixels, it would always shrink the image i have, if it is larger than that. Do any of you know anything about this? Another question is I can't import high-quality images into “Snap!” not sure about Scratch. I do back up my data with a download, but once I import it, it still doesn't work -_. By the way, the project I'm doing is on “Snap!” (, hehe) and it would sometimes not load my saves if I have too much data. Thank you so much for offering though! I can help with yours if you want. I'm too lazy to convert from Snap to Scratch XD, see the bottom for more info. I need the fastest and best way to execute the scripts. I mean, Scratch is Turing Complete, so in theory it is possible… I'm just going to think on it for a week or so then, or if anyone else has more ideas, because the map and the objects system are integral parts of the game.